![]() ![]() ![]() Boat, which appeared at the end of game reminds me of shitty boat controls in half-life 2. Controls are very slippery, stranger has very weird turning mechanism. There's no need to use some of the ammo, in the first half of the game I was using the spiders, in the second half - bats and wasps. Game itself is pretty boring, only the last 3 hours were actually enjoyable. However, when it comes to gameplay they are. If you ever find yourself installing this, please, play on "easy" mode, you'll get fewer headaches.ĩh 31m PlayedOddworld games has extremely good plot, characters, story etc. Watch the cutscenes on YouTube, you'll get the best part of the experience. After its midpoint Stranger's Wrath sits way too comfortable on the formula followed by lesser shooters from the mid-oughties, mediocre at best. Sadly, the flow just drops dead and crawls painfully towards an awful confrontation against a bland nemesis. From now on it's unending, mindless killing, albeit with some quite time that let the natural scenery shine. In fact, the final chapters dragged me through repetitive shootouts for several hours, with no hints of mechanical variety. The last part, now lacking alternative gameplay styles, takes way too long and is worsened by the sponge-like endurance of waves upon waves of annoying enemies. As promised in some teasers spread among three fortuneteller machines, the third act relies much more on action than any intellectual aspect of gameplay. Beyond Mongo Valley there is no room for non-lethal gunfights, gunslinger. All changes when the foreshadowed twist happens: the Stranger hears the plead of the weak and learns a valuable lesson, while the player has to unlearn all strategizing and careful planning up to that point. ![]() And, perhaps, this unnecessary decision to appease to many tastes is this game's prime failure. Here the comedy reaches new levels of cringe, with dialogue so tone-deaf (giving the life-or-death circumstances) that the dramatic scenes and the redemptive arc of the main character lose all their climactic strength. I cannot talk so flatteringly about the humour, either, which is painfully hit-and-miss. Medium and high difficulties grant enemies more health and stamina, so you'll have spend way too many projectiles, even on low-level minions, if you are not into non-lethal playthroughs. As long as you keep the difficulty low, this game's rules and atmosphere are very enjoyable. The developers at Oddworld Inhabitants tried their best to program a functional but basic hybrid between a shooter and a platformer. Despite many, many flaws, I can't say Stranger's Wrath, for the length of its first half, has aged poorly. The original game is 14 years old now and shows its age every time you walk empty spaces, deal with floaty platforming and hear some questionable voice acting. Because of this, I was gladly immersed in these new frontiers of the Oddworld, at least until all good game design got suddenly washed away. In this case, visible progression and a wit-demanding routine are essential in order to send feedback that engages the player for long intervals. As you earn more and more moolah, you build better, tougher weapons and equipment to stop the increasingly difficult swarms of colourful criminals. Also, each boss has their own personality, and a battlefield to match too, which require different approaches and add variety to the whole mix. Bagging one outlaw at a time, and trying not to kill them by making the best out of your unique collection of tools, is very gratifying. I would really love another Oddworld game like this one.ġ3h PlayedAfter being let down and enraged by Munch's Oddysee's cruel, obsolete level design and rigid controls, it was quite easy to find Stranger's Wrath's bounty hunting so much charming and entertaining. Those Spider like enemies are also very terribly designed and I strongly disliked fighting them. ![]() You will be rolling in money by just sucking up enemies, all though this becomes kind of gimmicky after the twist. And taking enemies in alive is more of a weird complicated puzzle than something you actually want to do. Stealth in that you aren't given enough awareness to avoid enemies. My only big gripes with the game is that the stealth and bounty systems feel tacked on. The story is also pretty interesting here even though I am not super familar with the Oddworld mythos. The health system is quite unique too and I wish was replicated in more games since I prefer this over regen health and finite health, this feels like an interesting combination of the two. How you use live critters as ammo, and how you will be killing enemies as well as defeating them non lethally as well having lots of third person moments mixed in with the first person shooting. ![]()
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